Sky Tower
Building

Sky Tower

#Airport
Military
Value: 60 pts (1.35x per level)

Aerial operations. Enables aircraft for late-game air superiority.

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Description

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A celestial tower training sky-knights and winged beasts. Provides +30 aircraft capacity (1.25x scaling) with 5% air construction time reduction. Consumes 8 Coal + 3 Mineral maintenance. Requires Aeronautics research.

📖 Full Encyclopedia Entry ▼

The Sky Tower pierces the clouds like a monument to the heavens themselves. Here, skilled riders train with majestic winged beasts - griffins, rocs, and drakes - forming elite units known -knights. The tower's spiraling platforms serve . Mechanically, the Airport provides +30 aircraft construction capacity (1.25x scaling), 5% air construction time reduction, consumes 8 Coal + 3 Mineral maintenance, requires Aeronautics research (Tier 4), and costs 1000 Gold, 400 Wood, 300 Stone, 200 Mineral, 100 Coal (1.3x scaling). Air superiority is decisive in late game.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 Aeronautics
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Costs

Consumed when created

⏱ Time 10000 (1.3x)
10s
💰 Gold 1000 (1.3x)
Resources (1.3x scaling)
💎 Coal 100
💎 Mineral 200
💎 Stone 300
💎 Wood 400
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Maintenance

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Periodic Costs

Consumed repeatedly over time

Resources
💎 Coal 8
💎 Mineral 3
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

✨ Special Effects
📦 Capacity 30 (1.25x)
Flat storage increase
⏱ Time Reduction -5%
Reduces time by 5%
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Late-game air superiority infrastructure
Relevance 👑 Late Game
Type Levelable
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Advantages

  • + +30 aircraft capacity (1.25x ratio)
  • + 5% air construction time reduction
  • + Enables ScoutPlanes, FighterPlanes, BomberPlanes
  • + Air superiority dominates late game
  • + High scoring value (60 points, 1.35x ratio)
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Disadvantages

  • - Consumes 8 Coal + 3 Mineral per tick
  • - Requires Aeronautics research (Tier 4)
  • - Very expensive construction (1000 Gold)
  • - Late-game timing
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Warnings

  • ! Establish coal production before building
  • ! Air units require AirCombat/StrategicBombing research
  • ! Air superiority decides late-game conflicts
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Synergies

FoundryLate-game armiesStrategic bombing
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Countered By

Early aggression before Airport completion
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Scaling

Aircraft capacity scales at 1.25x per level. Maintenance does not scale.