Distillery
Building

Distillery

#Distillery
Resources
Value: 30 pts (1.25x per level)

Elixir production. Alchemical facility for magical concoctions.

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Description

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Refinery of mystical essences and elixirs. Produces 10 Elixir per tick (1.2x scaling) while consuming 5 Food and 3 Herbs maintenance. Requires Alchemy research.

📖 Full Encyclopedia Entry ▼

The Distillery is a sacred workshop where alchemists mix herbal extracts, enchanted liquids, and ancient essences to create powerful elixirs. Its copper vats and rune-carved pipes hum with magical energy. Mechanically, the Distillery produces 10 Elixir per tick (1.2x scaling), consumes 5 Food and 3 Herbs maintenance, and requires Alchemy research. Construction costs 400 Gold, 200 Wood, 150 Stone, 100 Herbs, 50 Gems (1.2x scaling). Elixir is essential for elite units, magical applications, and NoDeaths faction requirements.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 Alchemy
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Costs

Consumed when created

⏱ Time 5000 (1.2x)
5s
💰 Gold 400 (1.2x)
Resources (1.2x scaling)
💎 Gems 50
💎 Herbs 100
💎 Stone 150
💎 Wood 200
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Maintenance

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Periodic Costs

Consumed repeatedly over time

Resources
💎 Food 5
💎 Herbs 3
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Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

Resources (1.2x per level)
💎 Elixir 10 /tick
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Magical resource production for elite capabilities
Relevance ⚔ Mid Game
Type Levelable
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Advantages

  • + +10 Elixir production per tick (1.2x ratio)
  • + Forest terrain provides +30% Elixir bonus
  • + Elves gain +35% Elixir racial bonus
  • + Essential for elite unit recruitment
  • + Required for NoDeaths faction units
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Disadvantages

  • - Consumes 5 Food + 3 Herbs per tick (maintenance)
  • - Requires Alchemy research (Tier 3)
  • - Expensive construction (400 Gold, 50 Gems)
  • - Desert terrain imposes -25% penalty
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Warnings

  • ! Ensure stable Herbs supply before building
  • ! Elves + Forest = exceptional Elixir output
  • ! Required for many elite unit requirements
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Synergies

Forest terrainElvesMedicsBestiaryNoDeaths
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Countered By

Desert terrainHerb shortagesFamine
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Scaling

Elixir production scales at 1.2x per level. Maintenance does not scale.