Farm
Building

Farm

#Farm
Resources
Value: 10 pts (1.1x per level)

Food production. Essential for population and army sustenance.

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Description

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Produces food by cultivating crops and raising livestock. Generates 20 Food per tick (1.15x scaling) and provides +200 food storage capacity (1.1x scaling). Requires Farming research.

📖 Full Encyclopedia Entry ▼

The Farm is the lifeblood of the empire's sustenance, a vast expanse of fertile fields where golden crops sway with the wind and herds graze peacefully under watchful eyes. Generations of farmers have tended this sacred land, whispering old prayers to ensure abundant harvests. Mechanically, the Farm produces 20 Food per tick (1.15x scaling per level), provides +200 food storage (1.1x scaling), and requires Farming research to construct. Construction costs are low (50 Gold, 100 Wood at level 1, 1.1x scaling), making it highly accessible. Food is essential for population maintenance and army sustenance.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 Farming
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Costs

Consumed when created

⏱ Time 1000 (1.1x)
1s
💰 Gold 50 (1.1x)
Resources (1.1x scaling)
💎 Wood 100
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Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

Resources (1.15x per level)
💎 Food 20 /tick
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

✨ Special Effects
📦 Capacity 200 (1.1x)
Flat storage increase
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Foundation of economy - food sustains everything
Relevance 🌱 Early Game
Type Levelable
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Advantages

  • + +20 Food production per tick (1.15x ratio)
  • + +200 food storage capacity (1.1x ratio)
  • + Low construction costs (1.1x ratio)
  • + Fast construction time (1 second base)
  • + Only requires Tier 1 research (Farming)
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Disadvantages

  • - Production affected by terrain (Meadow +35%, Mountain -35%)
  • - Production affected by season (Winter -30%, Autumn +20%)
  • - Requires Harvesters to maximize output
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Warnings

  • ! Build multiple Farms to prevent winter starvation
  • ! Meadow terrain dramatically improves output
  • ! Stockpile food during Autumn for Winter survival
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Synergies

Meadow terrainHarvestersAutumn seasonTownshipHumans
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Countered By

Winter seasonMountain/Desert terrainFamine events
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Scaling

Food production scales at 1.15x per level. Capacity scales at 1.1x.