Foundry
Building

Foundry

#Foundry
Resources
Value: 30 pts (1.2x per level)

Coal production. Converts wood into fuel for advanced processing.

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Description

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Forge where metals are shaped into weapons fit for kings. Produces 15 Coal per tick (1.15x scaling) while consuming 5 Wood maintenance. Provides +10% Mineral, +15% Coal production modifiers. Requires Metallurgy research.

📖 Full Encyclopedia Entry ▼

The Foundry burns day and night with infernal heat -smiths shape molten metal into masterpieces of war and craft. Mechanically, the Foundry produces 15 Coal per tick (1.15x scaling), consumes 5 Wood maintenance per tick, and provides city-wide production bonuses (+10% Mineral, +15% Coal). Construction requires 350 Gold, 250 Wood, 150 Stone, 100 Mineral (1.2x scaling) and Metallurgy research. The Foundry bridges early-game wood economy to late-game coal-based industry.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 Metallurgy
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Costs

Consumed when created

⏱ Time 5000 (1.2x)
5s
💰 Gold 350 (1.2x)
Resources (1.2x scaling)
💎 Mineral 100
💎 Stone 150
💎 Wood 250
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Maintenance

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Periodic Costs

Consumed repeatedly over time

Resources
💎 Wood 5
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Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

Resources (1.15x per level)
💎 Coal 15 /tick
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

⚙ Production Modifiers
💎 Coal Production +15%
💎 Mineral Production +10%
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Bridge between early wood economy and advanced production
Relevance ⚔ Mid Game
Type Levelable
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Advantages

  • + +15 Coal production per tick (1.15x ratio)
  • + +10% Mineral production modifier (city-wide)
  • + +15% Coal production modifier (city-wide)
  • + Mountain terrain provides +30% Coal bonus
  • + Dwarves gain +25% Coal racial bonus
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Disadvantages

  • - Consumes 5 Wood per tick (maintenance)
  • - Requires Metallurgy research (Tier 4)
  • - Moderate construction cost (350 Gold base)
  • - Forest cities may struggle with wood drain
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Warnings

  • ! Ensure stable wood supply before building
  • ! Essential prerequisite for Reactor production chain
  • ! Dwarves + Mountain + Winter = maximum coal output
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Synergies

Mountain terrainDwarvesFurnaceReactorWinter season
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Countered By

Wood shortagesForest-dependent economies
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Scaling

Coal production scales at 1.15x per level. Maintenance does not scale.