Residences
Building

Residences

#Residences
Admin
Value: 10 pts (1.1x per level)

Population housing. Increases population capacity significantly.

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Description

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Peaceful district where citizens live and raise families. Provides +500 population capacity per level (1.5x scaling). Requires PopulationManagement research.

📖 Full Encyclopedia Entry ▼

The Residences form the warm and lively heart of the city, where families gather around hearths, children play in narrow streets, and communities thrive with laughter and tradition. Each dwelling tells a story of heritage, pride, and dreams across generations. Mechanically, Residences provide +500 population capacity per level (1.5x scaling), require PopulationManagement research (Tier 3), and cost 100 Gold, 150 Wood, 50 Stone (1.1x scaling). More population capacity means more workers and soldiers.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 PopulationManagement
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Costs

Consumed when created

⏱ Time 2000 (1.1x)
2s
💰 Gold 100 (1.1x)
Resources (1.1x scaling)
💎 Stone 50
💎 Wood 150
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

✨ Special Effects
📦 Capacity 500 (1.5x)
Flat storage increase
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Foundation for large workforce and armies
Relevance 🌱 Early Game
Type Levelable
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Advantages

  • + +500 population capacity per level (1.5x ratio)
  • + Low construction costs (100 Gold base, 1.1x ratio)
  • + Fast construction time (2 seconds base)
  • + Enables larger workforce and armies
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Disadvantages

  • - Requires PopulationManagement research (Tier 3)
  • - More population means more food consumption
  • - No direct production output
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Warnings

  • ! Match Residences with food production capacity
  • ! Township cities benefit most from population growth
  • ! Essential for large-scale army recruitment
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Synergies

Township citiesCastleFarmCitizensHumansMeadow
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Countered By

Famine eventsEpidemic events
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Scaling

Population capacity scales at 1.5x per level - exponential growth.