Marketplace
Building

Marketplace

#TradeMarket
Admin
Value: 25 pts (1.2x per level)

Commerce hub. Generates gold through trade activity.

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Description

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Hub where merchants exchange exotic goods and relics. Produces 20 Gold per tick (1.1x scaling) with +30 trade capacity (1.3x scaling). Requires TradeRoutes research.

📖 Full Encyclopedia Entry ▼

The Marketplace is a bustling center of commerce, overflowing with stalls offering spices, fabrics, rare artifacts, and treasures brought from all corners of the world. Merchants haggle passionately, travelers share knowledge of foreign realms, and performers entertain crowds with music and spectacle. Mechanically, the TradeMarket produces 20 Gold per tick (1.1x scaling), provides +30 trade capacity (1.3x scaling), requires TradeRoutes research (Tier 3), and costs 300 Gold, 250 Wood, 100 Stone, 30 Gems (1.2x scaling). Primary source of gold outside taxation.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 TradeRoutes
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Costs

Consumed when created

⏱ Time 4000 (1.2x)
4s
💰 Gold 300 (1.2x)
Resources (1.2x scaling)
💎 Gems 30
💎 Stone 100
💎 Wood 250
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Production

Base output per tick (INTEGER values). Scaling ratios show growth per level.

💰 Gold 20 /tick (1.1x)
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

✨ Special Effects
📦 Capacity 30 (1.3x)
Flat storage increase
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Primary gold generation for empire economy
Relevance ⚔ Mid Game
Type Levelable
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Advantages

  • + +20 Gold production per tick (1.1x ratio)
  • + +30 trade capacity per level (1.3x ratio)
  • + Humans gain +20% Gold racial bonus
  • + Atlanteans gain +25% Gold racial bonus
  • + Meadow terrain provides +15% Gold bonus
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Disadvantages

  • - Requires TradeRoutes research (Tier 3)
  • - Requires Gems for construction
  • - No resource production
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Warnings

  • ! Build in Capital cities for maximum synergy
  • ! Humans + Meadow + TradeMarket = gold empire
  • ! Essential for funding military operations
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Synergies

Meadow terrainHumansAtlanteansCapitalSummer season
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Countered By

Winter season (-10% Gold)Corruption events
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Scaling

Gold production scales at 1.1x per level. Trade capacity scales at 1.3x.