Workshop
Building

Workshop

#Workshop
Military
Value: 35 pts (1.25x per level)

Siege engineering. Enables rams, catapults, and ballistae.

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Description

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Home of craftsmen and buildersβ€”wonders are born here. Provides +10 siege capacity (1.15x scaling) with 3% construction time reduction. Requires SiegeEngineering research.

📖 Full Encyclopedia Entry ▼

The Workshop is a vibrant hub of creation where artisans, inventors, and builders dedicate themselves to shaping the world with ingenuity and skill. Tables overflow with tools, sketches, prototypes, and enchanted gadgets. Sparks fly . Mechanically, the Workshop provides +10 siege unit construction capacity (1.15x scaling), 3% construction time reduction for siege units, requires SiegeEngineering research (Tier 3), and costs 400 Gold, 300 Wood, 150 Stone, 100 Mineral (1.25x scaling). Required for taking fortified cities.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 SiegeEngineering
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Costs

Consumed when created

⏱ Time 5000 (1.25x)
5s
πŸ’° Gold 400 (1.25x)
Resources (1.25x scaling)
πŸ’Ž Mineral 100
πŸ’Ž Stone 150
πŸ’Ž Wood 300
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

✨ Special Effects
πŸ“¦ Capacity 10 (1.15x)
Flat storage increase
⏱ Time Reduction -3%
Reduces time by 3%
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Siege weapon production for fortification assault
Relevance ⚔ Mid Game
Type Levelable
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Advantages

  • + +10 siege construction capacity (1.15x ratio)
  • + 3% siege construction time reduction
  • + Enables Rams, Catapults, Ballistae, Trebuchets
  • + Required for attacking fortified cities
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Disadvantages

  • - Requires SiegeEngineering research (Tier 3)
  • - Higher construction cost (400 Gold base)
  • - Siege units are slow and vulnerable
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Warnings

  • ! Build before attacking defended cities
  • ! Siege units need infantry escort
  • ! Essential for breaking Rampart/Tower defenses
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Synergies

Warcamp citiesBarracksSiege unitsFortification assault
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Countered By

Cavalry raids on siege trains
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Scaling

Siege capacity scales at 1.15x per level. Time reduction is flat 3%.