🔮 Future Visions
This section presents conceptual features, unconfirmed mechanics, and upcoming ideas currently under discussion. These elements are not yet implemented in the game and may be subject to change. They reflect the creative vision and design exploration behind Survival Of Races.
The units and effects listed below are part of our long-term development goals. They represent mythical creatures, advanced race-specific features, and fantasy-inspired gameplay enhancements we are actively evaluating.
🛡️ Mythical Units (Conceptual)
- Medusas
- Minotaurs
- Cyclopes
- Sphinx
- Sirens
- Harpies
- Eagles
- Hippogriffs
- Golems
- Chimera
⚔️ Race-Based Unit Effects (Under Discussion)
Each race may unlock exclusive units and passive effects, enhancing their identity and strategic playstyle:
🛠️ Dwarves
- Units: Griffins, Golems
- Bonuses: Advanced mining, underground expansion, gold production, strong melee attacks
🧍 Humans
- Units: Aircraft, Spartans, Titans
- Bonuses: Resource production, trade efficiency, technological advancements
💥 Orcs
- Units: Chimeras, Elementals, Ogres
- Bonuses: Large armies, low unit cost, attack damage bonuses
🌿 Elves
- Units: Eagles, Ents, Centaurs
- Bonuses: Powerful magic, nature synergy
🌊 Atlanteans
- Units: Dragons, Valkyries, Kraken, Hydra
- Bonuses: Naval power, high naval movement speed
🧟 Undead (Zombies)
- Units: Bats, Abominations
- Bonuses: [To be defined]
📝 Note: This section is speculative and will evolve over time based on community feedback, testing, and design constraints.