Master Craftsmanship
Research

Master Craftsmanship

#MasterCraftsmanship
🔒 Locked Research Economic Tier5
Value: 600 pts

Exotic materials - +20% Mithril, +15% Marble.

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Description

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The height of material science. Improves mithril production by 20% and marble production by 15%.

📖 Full Encyclopedia Entry ▼

Master Craftsmanship represents generations of accumulated knowledge in material processing. Artisans can now work with the rarest materials, including the legendary mithril and finest marble. Every product becomes a masterpiece. The +20% Mithril and +15% Marble bonuses enhance production of these precious materials.

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Creation

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Requirements

Must be present (NOT consumed)

Researches:
📖 Metallurgy 📖 UrbanPlanning
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Costs

Consumed when created

⏱ Time 70000
1m 10s
💰 Gold 20000
📖 Research 700 pts
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Effects

All values are RATIOS. +% = bonus, -% = penalty. Effects multiply other systems.

⚙ Production Modifiers
💎 Marble Production +15%
💎 Mithril Production +20%
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Strategic Context

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Advisory information only. Does not affect gameplay mechanics.

Role Tier 5 economic - exotic material production
Relevance 👑 Late Game
Type Unique
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Advantages

  • + +20% Mithril production (permanent)
  • + +15% Marble production (permanent)
  • + Enables EnergyProcessing
  • + Mithril for elite equipment
  • + Marble for monuments
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Disadvantages

  • - Requires Metallurgy AND UrbanPlanning
  • - High cost: 700 research, 20000 gold
  • - Research time: 70000ms
  • - Requires Mithril/Marble deposits
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Warnings

  • ! Check island resources first
  • ! Mithril extremely valuable
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Synergies

Mountain field: Mithril depositsEnergyProcessing: Dextronium pathMaterialSynthesis: Ultimate bonuses
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Countered By

Islands without exotic deposits
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Scaling

Permanent +20% Mithril and +15% Marble ratios. Only effective with deposits.